The XP penalty while in the Mako has been removed.Its cooldown is separate from the jump jets’.Resolved issues preventing the Mako from accurately aiming at lower angles.Physics tuning improved to feel “weightier” and slide around less.The full list of changes can be seen below: On top of that, shields now recharge faster and new thrusters have been added to the rear allowing for speed boosts. The Mako has also seen some upgrades, with the ride in the first game being far smoother than it was in the original release of the first game. Ammo drops have been rebalanced in Mass Effect 2 (increased ammo drop rate).XP has been rebalanced in the first game (No level cap in first playthrough).Entering and exiting cover is now more reliable.Additional cover added to some encounters.Cover has been improved across the trilogy.Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging.Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3.Effectiveness/strength is increased (duration reduced in some cases)īosses and encounters have also been tweaked to make the trilogy more cohesive with the full list of changes being as follows:.Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |